! The very first image actually had me wondering if I was looking at a photograph ^^. The last one from your first post looks just like a matte painting; these could be great backgrounds for Matte Painting also! Simply amazing!
Do you know what I have to do to get a layout for my map to work with World Machine? I tried the free version with UDK and that UDK that separated the different channels (erosion, gras, rocks, etc.). That was already **** and better than anything I could achieve with the landscape tools. But I was always struggling with using my own layout as a base in World Machine 2 (I used heightmaps of my layout to import into WM).
If only I could get that part figured out, Iād instantly buy world machine and get at it again. But back then I couldnāt do it without huge differences between layout and output. Of course you can tweak it with the landscape tools, but then the textures donāt really fit any more Have you tried basing a terrain on a layout of your own? I think my old problems may not actually be there any more, because now you can use seemingly lots of landscapes and mash them together. So I might as well just take mountain and that valley and combine them to make a map of my own design. Still need to look into landscapes. stuff man, inspiring and motivating!
If only I could get that part figured out, Iād instantly buy world machine and get at it again. But back then I couldnāt do it without huge differences between layout and output. Of course you can tweak it with the landscape tools, but then the textures donāt really fit any more Have you tried basing a terrain on a layout of your own? I think my old problems may not actually be there any more, because now you can use seemingly lots of landscapes and mash them together. So I might as well just take mountain and that valley and combine them to make a map of my own design. Still need to look into landscapes. stuff man, inspiring and motivating!
You should try the Layout Generator node in WM, it allows for greater control over your scene. You can also use it for masking anything, erosion, filters- almost unlimited amount of control.
I think there is a Layout Generator sample scene in the Examples directory. Start simple and youāll quickly see what you can do.
[=;146343] @and @: What type of cameras are you using for the photoscans?
You can use almost anything from an iPhone or GoPro to a D4S, but youāll get better results with a DSLR.
Here are a few of my models. Stumbled upon thread as Iām having issues getting PhotoScan models working well with lightmaps in UE, even after decimating, retopologizing and UVāing. Photogrammetry Models on SketchFab
[=;146343] @and @: What type of cameras are you using for the photoscans?
Iām using a Canon 6d, You will get the best results from using DSLR camera that way you can have full control of the exposure and focal length. But like matthewbrennan said you can use almost any camera.
[=SinKing;144633]
! The very first image actually had me wondering if I was looking at a photograph ^^. The last one from your first post looks just like a matte painting; these could be great backgrounds for Matte Painting also! Simply amazing!
Do you know what I have to do to get a layout for my map to work with World Machine? I tried the free version with UDK and that UDK that separated the different channels (erosion, gras, rocks, etc.). That was already **** and better than anything I could achieve with the landscape tools. But I was always struggling with using my own layout as a base in World Machine 2 (I used heightmaps of my layout to import into WM).
If only I could get that part figured out, Iād instantly buy world machine and get at it again. But back then I couldnāt do it without huge differences between layout and output. Of course you can tweak it with the landscape tools, but then the textures donāt really fit any more Have you tried basing a terrain on a layout of your own? I think my old problems may not actually be there any more, because now you can use seemingly lots of landscapes and mash them together. So I might as well just take mountain and that valley and combine them to make a map of my own design. Still need to look into landscapes. stuff man, inspiring and motivating!
is always a challenge, especially in a production where designers are creating a terrain layout based on gameplay. Most designer are not think about creating a natural looking terrain only if it plays well. The best solution I have come up with is to after the terrain has been sculpted in Unreal and works for the design and gameplay export it out as a mesh, convert that mesh to a height map and erode it in WM, then import the WM height map back into Unreal and apply it to the terrain. Iām not sure if you can export out the terrain in Unreal or not but solution has worked with other game engine let me know if it work for you.
Very nice landscape work.
What me confuses here and brings my eye to unrest, are the trees.
They are limiting the big area feeling inside my brain.
Have the trees, those are far away not to be, way more smaller?
If i grab/measure distances, and then apply a tree scale, trees are to big and i am loosing perspective.
Here is an example, but still great work.
Hard to explain with my limited english, sry.
Are you designing in realworldsize?
I have played Skyrim a lot of times those pictures are i study the layout of Skyrim alot specialy the mountain, just look like a bunch of bolders that looks like putty in the game reminds me of the way magic mountain looked without the waterslide, but a lot taller, i have notice the up date pictures 1, 2, 3 looks like the style that looks like the rock formation used in Skyrims Mountain range, also i notice one of the update pictures looks like a volcanic, when i am at Solstine there is a volcano, across the ocean from Neloths place where he lives in a giant mushroom.