[=RyanWatkins;138936]
The rocks where created using several techniques, the more photoreal rocks at the beginning of the thread where created with Agisoft PhotoScan Agisoft Metashape: Agisoft Metashape and zbrush. The new volcanic rock where sculpted in zBrush. I use both dynamesh and subdivision. I start with dynamesh to get the forms then subdivide for the details. the terrain was created using World Machine.
How good are the meshes created from PhotoScan? I imagine they come out as low poly meshes that approximate the shape, but how good is it at getting the details modeled?
I think it is great for speeding up the process, giving you a base to work from, but programs like concern me a little bit. I worry it will one day replace artists for (some) modeling tasks, most of these would be for mundane objects. With 3d scanning tech and the likes become cheaper solutions as well, I guess it is bound to happen.
has nothing to do with your project of course, which is stunning by the way, absolutely love it! I was just wondering how useful it is and what you think about it as someone who has actually used it before.