Environment Query System in C++

Hello guys, I’ve decided to move from Behavior Tree to Utility AI and I really didn’t want to lose EQS :slight_smile:

I’ve written this (quick) article that shows how to run EQS from C++, nothing too fancy, just a quick “how to”.


Cool! This might come in handy on my current project :slight_smile:

I’m happy to hear that :slight_smile:

I don’t know why when I run EQS from C++ get slightly different results from running it from behavior tree? Does anyone know why or having the same experience?

No, I’m not aware of any difference between running EQS from C++ or from BT. It should be considered a bug in case…