Environment Fade in Blueprints

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Environment Fade makes it easy for you to have props fade in/out based on whether your character is moving behind them.

Excellent for cases where you don’t want your environment props to hide your character when they are moving behind it.

Suitable for any type of project in which the camera is looking at the character, especially for Isometric type games.

Easy to setup in just 2 steps. Configurable options include setting fade in/out speed, use your own fade texture and selectively fade meshes on multiple-mesh actors by using tags.

Features:

  • Can be applied to any actor with a Static Mesh Component
  • Selective mesh fade in actors with multiple static meshes with the use of tags
  • Use your own fade texture!
  • Configurable fade in/out speed

Do let me know what think :slight_smile: