Hey All,
I’m working on my project using Blender for the general environment, assets etc… and UE4 for lights, materials and the new sequencer to animate and render my final cinematic project.
I must mention that I’m still a noob when it comes to UE4 so I’m not sure what will be the best workflow for what I’m about to describe, I hope some of you who already have experience with this can help me out.
So, I’m starting to build the “world” the level or map in UE4 terms, and I do it by modeling in Blender.
I may add assets such as chairs, tables, rocks, and more…
As I think about it, I can just import them to UE4 and start placing them around as I want and it’s very easy to do.
But here goes the confusion: What about a whole place like a temple for example?
**The question is:
**Should I MODEL one by one and import the different wall pieces, straight walls, round walls, long, short, columns, stairs, columns, etc… (multiple separated .FBX files)
or!
Should I model the FULL TEMPLE with all the pieces I’ve mentioned and only then import all to UE4 as one .FBX?
Is there a reason I should import one by one and build something like the Temple example with separated .FBX assets?
or a better reason to import all the temple in one single .FBX asset?
What’s the best Solution?
Please consider I’m a noob, so I would like to understand why should I choose one of these.
- What would you do? and why?
- What do you recommend me to do in my cinematic UE4 project?
Thanks ahead and sorry about my bad English.