ENVIRONMENT CREATION 2 - WEEK 1: BLOCKING AND REFERENCES
Hello this will be another project follow-up. This will be a bigger level based on a castle-cathedral hybrid where you get through it to reach the boss room on the end.
It will be based on bloodborne and Castlevania Ideas mixed with gothic churches style and elements with big cristal windows to ambience the scene. The idea of the fight and the mechanic would be to use the hanging incensaries on the sides to hit the boss on the middle.
For this week I advanced on the modular system and started working on the lighting of the scene. I also put some basic textures to direct the mood of the level.
ENVIRONMENT CREATION - WEEK 3: MORE MODULAR AND TRIMS
Hi, this week I have been working on more assets for the entrance, some UVs for the hallway and redo the throne round section and pillar structure for it. Also started to place actual lighting for the glasses and some pictureframes.
ENVIRONMENT CREATION - WEEK 4: TRIMS AND LIGHTING
This week’s progress is not as visible as others, but it has to be with geometries and UVs. I placed the texture for the ceiling and the crystals, also placed some ambient lighting to lead the vibe of the scene.