Environment based on under-city

Hi there! I’m starting my new project based on under-city (arcane, Zaun). Thinking about small environment/level. I want to build a very thin street with a lot of staff, dark atmosphere, rusty and dirty houses, but with interesting colorful lights from the windows. Additionally, i’ll make a few small street shops. I hope, it will be interesting. Some parts will be made in stylized way.

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HI! This is week 3 and i made an easy blocking. Some parts are from maya, some from unreal engine. Also, i made a dark atmosphere arond it a little bit. I’ll try to make it more inderesting in a houses design, will render it more and add some details likw windows and pipes, some trash and other staff. now i can clearly see, how my street will look in the future. Here is my frames

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Hello everyone. I’m here to show my progress of my environment.

  1. I made my environment mode detailed: made a lot of assets and parts of the houses in maya.
  2. Made the UVs for these assets and exported them to unreal and placed around on the scene.
  3. Then i made the textures ( found them) and one of them was made by my classmate (thanks to him), assigned materials to static meshes.

Thanks ',)








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Good Job :slight_smile:

Hello everyone again. Now i’m showing to you my new asset for my latest environment.

  1. I made some easy details like bolts and plankes, roof.
  2. going to sculpt the details in zbrush later.

thanks :slight_smile:



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Hi there @wyale,

Hope you’re well and having a wonderful week so far :slight_smile:

Firstly, welcome to the Unreal Engine forums! Always so nice to see a new face around here. Secondly, the reference photos and environment design so far looks awesome. I can definitely see the “undercity” vibes.

Can’t wait to see your next update! :smiley:

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Thank you so much!!! :smiling_face_with_three_hearts:

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Hello! This week I’m updating my last project of environment based on the arcane series. Here is the news:

  1. I fixed the uv’s for some meshes and applied master materials on them.
  2. Detailed some parts of the houses
  3. I made a simple lighting referring to the reference, adding some points lights and an emissive to windows.
  4. Most of the time I was working in Maya, trying to fix any problems and UVs with my meshes and of course, I’m going to work on it later. Then I’m going to place more stuff in my environment and apply more materials on the white undone assets.

Thanks!





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Also i made some videos!


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