I waited and it still never compiled correctly. Opened the Materials and the texture coordinates are giving me an error saying “Error [SM5] (Node TextureSample) TextureSample> Missing input texture”
So I’ve been trying to fix all the MAT to have the right texture, some materials don’t even open the blueprints, just a preview. Also i have to set the Material on the mesh. All the assets defaulted to WorldMaterial.
But the only way I have found a way to fix it is to go through all the materials ![]()