I’m about halfway through building a new environment - one of a series. It’s still a bit unpolished at this stage but I’ve done some nice work on the water that I’d like to share.
Next up I’ll be showing off the landscape materials and some foliage.
Cheers! Whatever pops into my head. I’m trying to capture something other than generic stereotypical environments. This one is modelled after my home so there’s flora and colour tones that you might not find elsewhere.
Specular reflection. It’s physically accurate - the further away water is and the more oblique the angle the more the reflection diffuses. The general ambient colour outdoors on Earth is close to white, particularly in water that is disturbed.
This is still a little bit rough but I’ve managed to get the look I was after with the water and used it in a flash-flood. This scene will be included with the asset.
All deformation is procedural. Here is the base water surface mesh used with it:
Looks very awesome. Just missing the “impact splashes” when stuff is being hit. For example the tree’s when they are being hit by the water some sway and splashes. when the side of the mountain gets hit @ the little inham some mega splash etc.
Just a quick update to say that I’ve stalled a bit while I work on some other projects and updates to the other assets. This will still happen, I’ll update you all again when I resume work on it.