Enums and Child Blueprints

Hey there I have a question, I built a blueprint and it has an Enum for changing static meshes on a static mesh component, I would like to be able to use child blueprints of this but with a different enum, is this possible? I don’t want to just duplicate the blueprint and change the enum because then when I want to update anything I have to update multiple blueprints, I was thinking if I can’t swap it out, if I could choose which enum was visible to the user or something like that but I can’t seem to find a way to do it.

Thanks

How (when) do you change the enum value (when should the mesh change based on it)?

You might find it useful to “wrap” enums in actor components…

probably easier to just use GameplayTags