I want to know how can I make enums with UUserDefinedEnum.
Because the functions like ReName, GetValuebyName looks very useful for me.
Here’s my earlier enumulation. How can I change it to UUserDefinedEnum?
UENUM(BlueprintType)
enum class EZone : uint8
{
Zone = 0 UMETA(DisplayName = "Zone"),
DangerZone = 1 UMETA(DisplayName = "DangerZone"),
ProhibitedZone = 2 UMETA(DisplayName = "ProhibitedZone"),
SafetyZone = 3 UMETA(DisplayName = "SafetyZone")
};