I’m trying to make a character customization UI. Since different buttons can be pushed before the player decides what torso he likes, I need to save the last button selection into Game Save.
Below are the blueprints that I have working. Currently if I press a button, the torso swaps out correctly at runtime:
Image 1. I created an Enum from the content browser, created an entry for each torso I have as a child of the Third Person Controller.
Image 2. At runtime, when the player selects a torso button, I “Switch on Enum” and set the torso type they selected.
I’m hoping, I can save the “ENUM variable” of the last button selection into Game Save.
How can I tell “Game Save” or “Game Instance” what torso is selected at runtime?