Hello. Every time after reload project I have bug with displaying ENUM name on switch.
See screenshot.
Dupe of 4.15 preview1 BUG Enum broken - Blueprint - Epic Developer Community Forums
I’m looking at it right now, and it seems to be a load order issue (the enum hasn’t been PostLoaded before it’s used, and the display names are upgraded on PostLoad).
Re-saving your User Defined Enums should solve the issue.
Thank you.