Enum map crash

I made a enum and structure.
The Structure’s variable is a enum montage map.

I made a data-table with the structure and make a row and add map’s elements.

When I add a new enum, engine was crashed.
(UnrealNames.cpp 602 lines)

Hello ,

I was unable to reproduce the issue that is occurring for you. I have a couple of questions to help narrow down the issue you are experiencing.

  1. Could you explain what your “Enum Montage Map” is?
  2. could you provide the callstack for the crash you are experiencing?

Thanks!

This screen-shot and steps may help you reproduce the issue.

  1. make a enum
  2. make a structure with the enum montage map.(with many default value)
  3. make a data-table with the structure
  4. make data-table variable in a blueprint.
  5. set default value of the variable with the data-table.
  6. add a new enum item.

Enum Montage Map Variable
(I think you need more default values than this.)

Call Stack

Crash line

Hello again ,

I was still unable to reproduce the issue you are experiencing. I have a couple more questions for you.

  1. How many enum elements are you adding to get the crash?
  2. When you are adding a new value to the enum, what value are you using?
  3. Are you getting an Unreal Engine crash reporter window?

Thanks

Hello,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.

Thanks!