I am doing a vertical line trace to determine the height of a climbable object. Based on this float, I have four different movement types (jump, vault, mantle, and climb) that I can do. So, if the hit result is anywhere between 0 and 30 the player should jump. If it is between 30.01 and 60 the player should vault. And if the hit result shows between 60.01 and 120 the player should climb.
I am asking if there is a simple way to set my parkour status based on the hit result number I get back. Given the full number range is 0 to 120+, how can I have four ranges within that one range?