Rama (aka evernewjoy) has put up a Wiki article aimed towards Unreal Engine 4 C++ newcomers.
Great, there’s a LOT of Unity users jumping in so this will be helpful indeed.
Also, take a look at Programming Quick Start. It walks you through creating your first class, compiling your project, and using your new class.
Incredibly good tutorial,you explain what pointers are really nicely.
Ahh thanks for the link Lauren!
I added it to my wiki tutorial!
https://wiki.unrealengine.com/Entry_Level_Guide_to_UE4_C%2B%2B#Related_Epic_Tutorial
Any other Epic tutorials you think belong here feel free to let me know!
aww thanks Victor!
I was hoping experienced UE4 C++ programmers like you would appreciate my way of presenting the whole subject!
I was trying really hard to be creative with it
Rama
Rama, this is AWESOME! This is what I’ve been looking for for the past week. You nailed all the little confusing things (like “what’s a -> or a ::?”) that were bothering me.
The only recommendations I can give (because constructive criticism is always good right? :)) is that you should clean up the formatting a little bit. For instance, it can be confusing to have instructions in a code text box.
But seriously, that was really helpful. Thank you so much for being so generous with the community!
Exactly what i needed, been trying to get a handle of pointers all night but could not find a decent breakdown of them, thanks
Yay I’m glad it helped!
Yaaay!!!
Rama
PS:
Hmm, there are certain lines I want to especially emphasize, rules, or REALLY important things
I want to make sure they stand out
can you find an alternative wiki syntax highlighting or other way to emphasize certain 1-3 line sentences with extra-specialness ?
I don’t know too much about wiki editing, but I’ll try to help in any way I can Maybe underlining, or bold, or something.
EDIT: I changed the really important things to be boldface and indented. IMO, that makes them stand out without making them look like code samples. What do you think?
I liked your : formatting!
I tried many things, including color
but the bold was too intense, and I simply could not find what I wanted any other way
so although I appreciate your intent I ended up reverting
BUT
If you could please, try and find me a way to put text in a box, like the code box, but without turning it into code font.
I agree the code font is confusing
but I really want that box
Do let me know what you can discover!
here’s a good example of the code box I want in action, but without the code font
https://wiki.unrealengine.com/Entry_Level_Guide_to_UE4_C%2B%2B#Stay_Current_With_Runtime_Changes
Sorry, I can’t find any other boxes But maybe try underline + indent? That would be less eye-grabbing, while still looking important.
What do you think?
Those pesky T things! ;D