Hi everyone,
I’m currently working with the Scene Graph feature in Verse and using EntityEnteredEvent on a mesh entity.
When EntityEnteredEvent fires, it notifies that an entity entered the volume, but it doesn’t directly pass the specific player or fort_character context in the callback payload.
Right now, my workaround inside the event handler is to iterate through all active players and find the closest one to the entity’s transform.
While this works in simple scenarios, it’s not ideal for edge cases (e.g., multiple players standing close togetherłl or fast-moving players).
Is there a cleaner, more direct, or more reliable way in Verse / Scene Graph to get the exact player or agent that triggered an EntityEnteredEvent, without relying on proximity/distance calculations?
Thanks in advance for any insights or recommended patterns!