I have been working on something for days and when I go to open it now program crashes! This unacceptable. Any ideas and second how do you back up projects for situations like this, I’m a new user.
Thanks!
I have been working on something for days and when I go to open it now program crashes! This unacceptable. Any ideas and second how do you back up projects for situations like this, I’m a new user.
Thanks!
No I haven’t. How would I do that?
Thanks.
2 ways: right click it in unreal launcher and clock clone or just find file it self (windows: documents/unreal project/your project) and copy and paste it
Have you tried to clone/duplicate your project and opening new?
Okay, thanks I’ll try it.
Don’t know if it will work I guess it’s always worth a try to duplicate it. Also if it doesn’t work you can upload log and wait for someone who knows about that kind of stuff, path to file here:
It did not work. I would really like to get this project back. Hopefully it’s a bug and not a corrupted project file.
crash reporter should contain a link to crash log.
(Gunnar0 listed files below)
Open log and see what last few entries are and you might be able to figure out which file is causing your project to crash.
I once had a blueprint that got corrupted when editor crashed during a save, so I had to delete it from content folder and I was able to start my project up again and replace corrupted blueprint.
Hi RI3DVIZ,
Please find logs from project’s \Saved\Logs folder, them up, and attach them here. Please also copy information from Crash Reporter window, including Machine ID, and paste it in a reply here. Make sure you hit Send so we can access information. Thanks!
MachineId:C29324B5468D4AF05309AEB7B80D347D
EpicAccountId:d0e009e3a43c4d50987f52152bc7c207
Unknown exception - code 00000001 (first/second chance not available)
"Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Engine\Private\Materials\MaterialShared.cpp] [Line: 1359]
Failed to compile de
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355]
UE4Editor_Engine!FMaterial::CacheShaders() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\materials\materialshared.cpp:1359]
UE4Editor_Engine!FMaterial::CacheShaders() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\materials\materialshared.cpp:1255]
UE4Editor_Engine!UMaterial::CacheShadersForResources() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\materials\material.cpp:1769]
UE4Editor_Engine!UMaterial::CacheResourceShadersForRendering() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\materials\material.cpp:1687]
UE4Editor_Engine!UMaterial::PostLoad() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\materials\material.cpp:2283]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\obj.cpp:718]
UE4Editor_Engine!UMaterialInterface::PostLoadDefaultMaterials() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\materials\material.cpp:393]
UE4Editor_Engine!UMaterial::PostLoad() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\materials\material.cpp:2138]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\obj.cpp:718]
UE4Editor_CoreUObject!EndLoad() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1250]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1006]
UE4Editor_CoreUObject!ResolveName() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:677]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:764]
UE4Editor_CoreUObject!StaticLoadObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:826]
UE4Editor_UMG!ConstructorHelpersInternal::FindOrLoadObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:32]
UE4Editor_UMG!ConstructorHelpers::FObjectFinder::FObjectFinder() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:99]
UE4Editor_UMG!UWidgetComponent::UWidgetComponent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\umg\private\components\widgetcomponent.cpp:331]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\class.cpp:2587]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:729]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:820]
UE4Editor!FEngineLoop::PreInit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:1351]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
Try opening your project folder and deleting Intermediate folder.
No go:
MachineId:C29324B5468D4AF05309AEB7B80D347D
EpicAccountId:d0e009e3a43c4d50987f52152bc7c207
Unknown exception - code 00000001 (first/second chance not available)
"Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Engine\Private\Materials\MaterialShared.cpp] [Line: 1359]
Failed to compile de
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355]
UE4Editor_Engine!FMaterial::CacheShaders() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\materials\materialshared.cpp:1359]
UE4Editor_Engine!FMaterial::CacheShaders() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\materials\materialshared.cpp:1255]
UE4Editor_Engine!UMaterial::CacheShadersForResources() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\materials\material.cpp:1769]
UE4Editor_Engine!UMaterial::CacheResourceShadersForRendering() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\materials\material.cpp:1687]
UE4Editor_Engine!UMaterial::PostLoad() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\materials\material.cpp:2283]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\obj.cpp:718]
UE4Editor_Engine!UMaterialInterface::PostLoadDefaultMaterials() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\materials\material.cpp:393]
UE4Editor_Engine!UMaterial::PostLoad() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\materials\material.cpp:2138]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\obj.cpp:718]
UE4Editor_CoreUObject!EndLoad() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1250]
UE4Editor_CoreUObject!LoadPackageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1006]
UE4Editor_CoreUObject!ResolveName() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:677]
UE4Editor_CoreUObject!StaticLoadObjectInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:764]
UE4Editor_CoreUObject!StaticLoadObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:826]
UE4Editor_UMG!ConstructorHelpersInternal::FindOrLoadObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:32]
UE4Editor_UMG!ConstructorHelpers::FObjectFinder::FObjectFinder() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:99]
UE4Editor_UMG!UWidgetComponent::UWidgetComponent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\umg\private\components\widgetcomponent.cpp:331]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\class.cpp:2587]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:729]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:820]
UE4Editor!FEngineLoop::PreInit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:1351]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
Hi RI3DVIZ -
I am in process of entering a bug report for this crash, but I wanted to let you know of a way to fix it. You will need to navigate in Windows Explorer to location of WorldGridMaterial, for default location is at:
C:\Program Files\Epic Games\4.9\Engine\Content\EngineMaterials\WorldGridMaterial.uasset
delete file and then from Launcher, go to Library and from Engine Version Dropdown chose to verify installation.
This will correct issue for you and allow you to open engine with no problems.
Thank You
Eric Ketchum
Okay, I’ll give it a try thanks!
Thanks Eric, at least I can open it now.
Until we can take a look at a solution to this issue, I would copy World Grid Material from your Engine Content in Editor to your Game Content and then reassign New Material to item you want to use it.
Eric Ketchum