entire prefab destroyed after deleting anything on it

Has anyone ran into this issue? Wether in game or in the editor you destroy one wall or something and then either the entire prefab destroys itself or most of it does? If so how did you fix it?

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Yeah I have this issue

It might be if the prefab placed is ‘floating’ with no drops, or is only touching tiles that don’t count (e.g. not a wall or floor tile) then the prefab ‘realises’ it’s not touching anything - as if you’d deleted the tiles touching the floor and the rest was destroyed. Solution might be to make it touch something valid.

ya could be the reason honestly, but also think it might be a bug as only some peices destroy. I found the solution to be to go into the uefn editor and click “Force structural support” on the item(s)

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