Entering values manually for an object location inside the Blueprint editor viewport doesn’t work anymore. When a value is entered, the object stays there and it doesn’t move to the new location.
Also, using CTR-Z doesn’t undo the position change (this also applies to rotation and scale).
Thank you for noticing the issue with the transform functions not responding properly. I have submitted a report which has been reported as: UE-15978. I’ve also verified that ctrl+z is having some trouble within the blueprint editor. This has also been reported to and is referenced as: UE-15981.
If you have any further questions, please let us know.