Hello, ever since the windows update yesterday I’ve been getting strange behavior.
Using the FIntPoint type (which is basically just an int Vector2), I can no longer set properties to 0 or less.
Now anytime I set something to 0 or a negative number, unreal automatically changes it to 1 the moment I hit enter or change focus.
Dragging the number to the left also stops it at 1.
FIntPoint is widely used in my project and it’s never had a problem until that windows update. There is no other code behind it, all other var types work fine, just FIntPoint is doing this anywhere it’s used in the entire project.
Anyone else experiencing this or have any idea what the problem could be?