Enter Reality - TechAnim Metahuman Toolkit

TechAnim MetaHuman Toolkit is an Unreal Engine Editor Utility plugin designed to automate the batch processing of MetaHuman facial animation captures.

Key Features:

• Batch process multiple MetaHuman facial capture takes

• Automatically create MetaHuman Performance assets

• Batch solve facial animations from capture data

• Export Animation Sequences to a selected Unreal folder

• Optional FBX export for external DCC workflows

• Reduce repetitive manual setup and processing time

• Improve workflow efficiency for high-volume capture sessions

• Generated assets are automatically named based on capture timecode

Requirements:

• Unreal Engine 5.6+
• MetaHuman Plugin
• MetaHuman Animator (for capture workflows)

• MetaHuman Depth Processing (for capture workflows)
• Python Script Plugin
• Editor Scripting Utilities

Will be great if the name of the capture file could be transferred to the final animation sequencer. Since it is connected to the body, it’s kind of useless. How should I understand which file is where?

Adding the name of the capture is something that can be done, but most of the time using time code is the most reliable way to associate takes between head and body, so if you also have data from the body capture, those can be matched quite easily.