TechAnim Audio Anim Sync is an Unreal Engine Editor Utility plugin designed to streamline the final stage of MetaHuman facial animation workflows.
It automates the tedious process of extracting, trimming, and perfectly syncing baked animations and audio from edited Level Sequences.
Whether you are adjusting the start and end times of your MetaHuman performances or preparing final assets for gameplay, this tool ensures your data remains clean, organized, and ready for use.
Key Features:
Automated Extraction: Automatically extracts baked Animation Sequences and trimmed Audio tracks directly from user-modified Level Sequences.
Smart Syncing: Calculates frame offsets to guarantee the trimmed audio perfectly aligns with the baked animation.
Sequence Rebuilding: Automatically generates a new Level Sequence.
Automated Folder Organization: Automatically creates a structured "Processed_Sequences" folder hierarchy, giving each processed take its own dedicated subfolder containing the final Animation, Audio, and rebuilt Level Sequence.
Smart Asset Naming: Automatically names all extracted and rebuilt assets based on the original capture data, ensuring your project remains organized.
Batch Processing: Process entire folders of modified Level Sequences with a single click.
Non-Destructive: Safely trims and duplicates data without permanently altering your source capture files.
Requirements:
Unreal Engine 5.6+
MetaHuman Animator (for capture workflows)
MetaHuman Depth Processing (for capture workflows)
Python Script Plugin
Editor Scripting Utilities