How can I pop up a screen panel when I step inside a collision box? Initially I started to set it as an object that follows the camera, but shadows, lights and other objects may overlap it so im afraid of this method, I will try it anyways. More concrete I want when I go inside the red square to get a writing service and any message I write inside to be stored in a variable after I press enter.
In the viewport screenspace or in the blue screen stand thingy?
Have the Editable Text override onTextCommit:
In the viewport, just in front of the camera wherever the camera is
like a the pop up window when you press Escape while in world of warcraft game, but instead menu i want to write thing there
I didnt understand the first two nodes, I dont know how to make widgets at all
edit: also how to initiate the text commit?
The first one creates the widget, the second one stores a reference - very similar to what you were doing to *ThirdPersonBP *variable in the other thread where I suggested casting.
You can learn about widgets here:
https://docs.unrealengine.com/en-US/…ide/index.html
You could start here:
It’s a whole new editor and some unique scripting opportunities.
And once you have Editable Text:
You can use its events to capture what the user typed.
aw thank you man!!! I will check those and keep the pictures u send me, I think I understand how this is organized, I watched a tutorial about macroes.
By the way do you know if I change a ForLoop node macro, is any changes I made permanent to any other project too ?
Copy it and make your own macros, and set up a macro library:
Thank you very much