Ensure while using transform on skeleton in linked anim graph run by sequencer

Hi

We recently switched from 4.21 to 4.24 and observed that sub anim graphs which are now named as linked anim graph are not working as used to work.

Versions of the engine we checked:
4.24, 4.25, master branch

Steps to reproduce:
1.Create third-person project,

  1. Put new level sequence with reference to third person character
  2. Add animation track with any animation
  3. Crate animation blueprint with some transformation on the skeleton
  4. Put this newly created anim bp inside our third person animation bp.
  5. In level blueprint editor create a shortcut to run sequence.

Repro:
When we run our scene and run sequence we encounter ensure which is leading later in our project to crash.

LInk to project 4.24
https://drive.google.com/file/d/1msFEHwco9mpyQSFJLaYC1oyqnPo3_yDb/view?usp=sharing