Hi, I’m running UE 4.25 on Debian Testing with Nvidia GTX 1060 drivers v460.32.03.
I have the following error on boot:
[2021.02.01-10.06.33:041][ 0]LogOutputDevice: Error: === Handled ensure: ===
[2021.02.01-10.06.33:041][ 0]LogOutputDevice: Error:
[2021.02.01-10.06.33:041][ 0]LogOutputDevice: Error: Ensure condition failed: VendorId != EGpuVendorId::Unknown [File:/media/workspace/DevTools/engines/UnrealEngine/UE/Engine/Source/Runtime/VulkanRHI/Private/VulkanDevice.cpp] [Line: 182]
[2021.02.01-10.06.33:041][ 0]LogOutputDevice: Error:
[2021.02.01-10.06.33:041][ 0]LogOutputDevice: Error: Stack:
[2021.02.01-10.06.33:041][ 0]LogOutputDevice: Error: [Callstack] 0x00007f7ef9c0e636 libUE4Editor-VulkanRHI.so!FVulkanDevice::FVulkanDevice(FVulkanDynamicRHI*, VkPhysicalDevice_T*) [/media/workspace/DevTools/engines/UnrealEngine/UE/Engine/Source/Runtime/VulkanRHI/Private/VulkanDevice.cpp:182]
[2021.02.01-10.06.33:041][ 0]LogOutputDevice: Error: [Callstack] 0x00007f7ef9c666c6 libUE4Editor-VulkanRHI.so!FVulkanDynamicRHI::SelectAndInitDevice() [/media/workspace/DevTools/engines/UnrealEngine/UE/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp:531]
[2021.02.01-10.06.33:041][ 0]LogOutputDevice: Error: [Callstack] 0x00007f7ef9c63fb3 libUE4Editor-VulkanRHI.so!FVulkanDynamicRHI::InitInstance() [/media/workspace/DevTools/engines/UnrealEngine/UE/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp:674]
[2021.02.01-10.06.33:041][ 0]LogOutputDevice: Error: [Callstack] 0x00007f7ef9c63bc8 libUE4Editor-VulkanRHI.so!FVulkanDynamicRHI::Init() [/media/workspace/DevTools/engines/UnrealEngine/UE/Engine/Source/Runtime/VulkanRHI/Private/VulkanRHI.cpp:223]
[2021.02.01-10.06.33:042][ 0]LogOutputDevice: Error: [Callstack] 0x00007f7f33d39fdc libUE4Editor-RHI.so!RHIInit(bool) [/media/workspace/DevTools/engines/UnrealEngine/UE/Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp:214]
[2021.02.01-10.06.33:042][ 0]LogOutputDevice: Error: [Callstack] 0x0000000000247484 UE4Editor!FEngineLoop::PreInitPreStartupScreen(char16_t const*) [/media/workspace/DevTools/engines/UnrealEngine/UE/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:2584]
[2021.02.01-10.06.33:042][ 0]LogOutputDevice: Error: [Callstack] 0x000000000023e2fc UE4Editor!GuardedMain(char16_t const*) [/media/workspace/DevTools/engines/UnrealEngine/UE/Engine/Source/Runtime/Launch/Private/Launch.cpp:127]
[2021.02.01-10.06.33:042][ 0]LogOutputDevice: Error: [Callstack] 0x00007f7f300c3b5b libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/media/workspace/DevTools/engines/UnrealEngine/UE/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:264]
[2021.02.01-10.06.33:042][ 0]LogOutputDevice: Error: [Callstack] 0x00007f7f2ff14d0a libc.so.6!__libc_start_main(+0xe9)
[2021.02.01-10.06.33:042][ 0]LogOutputDevice: Error: [Callstack] 0x000000000022c029 UE4Editor!_start()
[2021.02.01-10.06.33:042][ 0]LogOutputDevice: Error:
The Editor starts up anyway and I am able to work but the performance seems quite poor (I know it’s an old GPU but it’s hard to buy an RTX today).
I would like to try to solve the problem hoping for an increase in performance, does anyone have any idea how I can get rid of this error?
Thank you