Hello community,
I was finally able to transition my game from UE 4.27 to UE 5.03. In editor, the game runs fine and way better then 4.27.
When finally making the attempt to package the game, the error is displayed in the log and the packaging fails.
I did some searching on the forums/AnswerHub and I’m not finding proper solutions to Ensure Failed errors: Target Function.
Some direction/solution on this would be very appreciated. I’m not sure if its the Engine, a plugin or my blueprint code at this point.
Thank you!
begin: stack for UAT
UATHelper: Packaging (Windows): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows): LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogOutputDevice: Error: Ensure condition failed: TargetFunction [File:D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallArrayFunction.cpp] [Line: 200]
UATHelper: Packaging (Windows): LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe834973e4 UnrealEditor-BlueprintGraph.dll!UK2Node_CallArrayFunction::GetArrayPins() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallArrayFunction.cpp:200]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe834a50fc UnrealEditor-BlueprintGraph.dll!UK2Node_CallArrayFunction::GetTargetArrayPin() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallArrayFunction.cpp:188]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe83484ce7 UnrealEditor-BlueprintGraph.dll!UK2Node_CallArrayFunction::AllocateDefaultPins() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallArrayFunction.cpp:20]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe834635c9 UnrealEditor-BlueprintGraph.dll!UK2Node::ReallocatePinsDuringReconstruction() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:640]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: TargetFunction [File:D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallArrayFunction.cpp] [Line: 200]
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffe834973e4 UnrealEditor-BlueprintGraph.dll!UK2Node_CallArrayFunction::GetArrayPins() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallArrayFunction.cpp:200]
PackagingResults: Error: [Callstack] 0x00007ffe834a50fc UnrealEditor-BlueprintGraph.dll!UK2Node_CallArrayFunction::GetTargetArrayPin() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallArrayFunction.cpp:188]
PackagingResults: Error: [Callstack] 0x00007ffe83484ce7 UnrealEditor-BlueprintGraph.dll!UK2Node_CallArrayFunction::AllocateDefaultPins() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallArrayFunction.cpp:20]
PackagingResults: Error: [Callstack] 0x00007ffe834635c9 UnrealEditor-BlueprintGraph.dll!UK2Node::ReallocatePinsDuringReconstruction() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:640]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe834b2080 UnrealEditor-BlueprintGraph.dll!UK2Node_CallFunction::ReallocatePinsDuringReconstruction() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallFunction.cpp:737]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe83465121 UnrealEditor-BlueprintGraph.dll!UK2Node::ReconstructNode() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:741]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe83464c67 UnrealEditor-BlueprintGraph.dll!UEdGraphSchema_K2::ReconstructNode() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:4598]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe8965b43d UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::ReconstructAllNodes() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:588]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe86a508b2 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1128]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe86a4e303 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3137]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5b27660 UnrealEditor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:507]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d409a7 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5148]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d3eac2 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4614]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d3f4f4 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4743]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d40e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d83cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5f49267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d2bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de2673 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d583bf UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
PackagingResults: Error: [Callstack] 0x00007ffe834b2080 UnrealEditor-BlueprintGraph.dll!UK2Node_CallFunction::ReallocatePinsDuringReconstruction() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_CallFunction.cpp:737]
PackagingResults: Error: [Callstack] 0x00007ffe83465121 UnrealEditor-BlueprintGraph.dll!UK2Node::ReconstructNode() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:741]
PackagingResults: Error: [Callstack] 0x00007ffe83464c67 UnrealEditor-BlueprintGraph.dll!UEdGraphSchema_K2::ReconstructNode() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:4598]
PackagingResults: Error: [Callstack] 0x00007ffe8965b43d UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::ReconstructAllNodes() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:588]
PackagingResults: Error: [Callstack] 0x00007ffe86a508b2 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1128]
PackagingResults: Error: [Callstack] 0x00007ffe86a4e303 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3137]
PackagingResults: Error: [Callstack] 0x00007ffef5b27660 UnrealEditor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:507]
PackagingResults: Error: [Callstack] 0x00007ffef5d409a7 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5148]
PackagingResults: Error: [Callstack] 0x00007ffef5d3eac2 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4614]
PackagingResults: Error: [Callstack] 0x00007ffef5d3f4f4 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4743]
PackagingResults: Error: [Callstack] 0x00007ffef5d40e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
PackagingResults: Error: [Callstack] 0x00007ffef5d83cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
PackagingResults: Error: [Callstack] 0x00007ffef5f49267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
PackagingResults: Error: [Callstack] 0x00007ffef5d2bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
PackagingResults: Error: [Callstack] 0x00007ffef5de45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
PackagingResults: Error: [Callstack] 0x00007ffef5de2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
PackagingResults: Error: [Callstack] 0x00007ffef5de469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
PackagingResults: Error: [Callstack] 0x00007ffef5de2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
PackagingResults: Error: [Callstack] 0x00007ffef5de2673 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
PackagingResults: Error: [Callstack] 0x00007ffef5d583bf UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5ddd40c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d42e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d73aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5f48f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d2bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de2673 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d583bf UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5ddd40c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d42e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d73aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5f48f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d2bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
PackagingResults: Error: [Callstack] 0x00007ffef5ddd40c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
PackagingResults: Error: [Callstack] 0x00007ffef5d42e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
PackagingResults: Error: [Callstack] 0x00007ffef5d73aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
PackagingResults: Error: [Callstack] 0x00007ffef5f48f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
PackagingResults: Error: [Callstack] 0x00007ffef5d2bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
PackagingResults: Error: [Callstack] 0x00007ffef5de45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
PackagingResults: Error: [Callstack] 0x00007ffef5de2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
PackagingResults: Error: [Callstack] 0x00007ffef5de469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
PackagingResults: Error: [Callstack] 0x00007ffef5de2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
PackagingResults: Error: [Callstack] 0x00007ffef5de2673 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
PackagingResults: Error: [Callstack] 0x00007ffef5d583bf UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
PackagingResults: Error: [Callstack] 0x00007ffef5ddd40c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
PackagingResults: Error: [Callstack] 0x00007ffef5d42e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
PackagingResults: Error: [Callstack] 0x00007ffef5d73aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
PackagingResults: Error: [Callstack] 0x00007ffef5f48f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
PackagingResults: Error: [Callstack] 0x00007ffef5d2bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
PackagingResults: Error: [Callstack] 0x00007ffef5de45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
PackagingResults: Error: [Callstack] 0x00007ffef5de2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
PackagingResults: Error: [Callstack] 0x00007ffef5de469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
PackagingResults: Error: [Callstack] 0x00007ffef5de2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de2673 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d583bf UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5ddd40c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d42e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d73aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5f48f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d2bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de2673 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d583bf UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5ddd40c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d42e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d73aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5f48f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d2bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
PackagingResults: Error: [Callstack] 0x00007ffef5de2673 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
PackagingResults: Error: [Callstack] 0x00007ffef5d583bf UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
PackagingResults: Error: [Callstack] 0x00007ffef5ddd40c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
PackagingResults: Error: [Callstack] 0x00007ffef5d42e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
PackagingResults: Error: [Callstack] 0x00007ffef5d73aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
PackagingResults: Error: [Callstack] 0x00007ffef5f48f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
PackagingResults: Error: [Callstack] 0x00007ffef5d2bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
PackagingResults: Error: [Callstack] 0x00007ffef5de45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
PackagingResults: Error: [Callstack] 0x00007ffef5de2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
PackagingResults: Error: [Callstack] 0x00007ffef5de469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
PackagingResults: Error: [Callstack] 0x00007ffef5de2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
PackagingResults: Error: [Callstack] 0x00007ffef5de2673 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
PackagingResults: Error: [Callstack] 0x00007ffef5d583bf UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
PackagingResults: Error: [Callstack] 0x00007ffef5ddd40c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
PackagingResults: Error: [Callstack] 0x00007ffef5d42e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
PackagingResults: Error: [Callstack] 0x00007ffef5d73aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
PackagingResults: Error: [Callstack] 0x00007ffef5f48f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
PackagingResults: Error: [Callstack] 0x00007ffef5d2bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
PackagingResults: Error: [Callstack] 0x00007ffef5de45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
PackagingResults: Error: [Callstack] 0x00007ffef5de2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de2673 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d583bf UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5ddd40c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d42e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d73aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5f48f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d2bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5de2673 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d583bf UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5ddd40c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d42e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5d73aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5f48f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5f47c9a UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffef5f481f0 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe890509a3 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2850]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe89050c2f UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1985]
PackagingResults: Error: [Callstack] 0x00007ffef5de469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
PackagingResults: Error: [Callstack] 0x00007ffef5de2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
PackagingResults: Error: [Callstack] 0x00007ffef5de2673 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
PackagingResults: Error: [Callstack] 0x00007ffef5d583bf UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
PackagingResults: Error: [Callstack] 0x00007ffef5ddd40c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
PackagingResults: Error: [Callstack] 0x00007ffef5d42e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
PackagingResults: Error: [Callstack] 0x00007ffef5d73aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
PackagingResults: Error: [Callstack] 0x00007ffef5f48f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
PackagingResults: Error: [Callstack] 0x00007ffef5d2bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
PackagingResults: Error: [Callstack] 0x00007ffef5de45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
PackagingResults: Error: [Callstack] 0x00007ffef5de2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
PackagingResults: Error: [Callstack] 0x00007ffef5de2673 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
PackagingResults: Error: [Callstack] 0x00007ffef5d583bf UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
PackagingResults: Error: [Callstack] 0x00007ffef5ddd40c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
PackagingResults: Error: [Callstack] 0x00007ffef5d42e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
PackagingResults: Error: [Callstack] 0x00007ffef5d73aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
PackagingResults: Error: [Callstack] 0x00007ffef5f48f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
PackagingResults: Error: [Callstack] 0x00007ffef5f47c9a UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520]
PackagingResults: Error: [Callstack] 0x00007ffef5f481f0 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500]
PackagingResults: Error: [Callstack] 0x00007ffe890509a3 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2850]
PackagingResults: Error: [Callstack] 0x00007ffe89050c2f UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1985]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe89069baa UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1895]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe8908f487 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1259]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe88e9b1bd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:1048]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe88ebcb5c UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:685]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff6dddf948e UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3659]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff6dddf0bbd UnrealEditor-Cmd.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:137]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff6dddf0e8a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff6dddf3c4d UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff6dde05564 UnrealEditor-Cmd.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff6dde0788a UnrealEditor-Cmd.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\e
UATHelper: Packaging (Windows): LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ffe89069baa UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1895]
PackagingResults: Error: [Callstack] 0x00007ffe8908f487 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1259]
PackagingResults: Error: [Callstack] 0x00007ffe88e9b1bd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:1048]
PackagingResults: Error: [Callstack] 0x00007ffe88ebcb5c UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:685]
PackagingResults: Error: [Callstack] 0x00007ff6dddf948e UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3659]
PackagingResults: Error: [Callstack] 0x00007ff6dddf0bbd UnrealEditor-Cmd.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:137]
PackagingResults: Error: [Callstack] 0x00007ff6dddf0e8a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
PackagingResults: Error: [Callstack] 0x00007ff6dddf3c4d UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
PackagingResults: Error: [Callstack] 0x00007ff6dde05564 UnrealEditor-Cmd.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
PackagingResults: Error: [Callstack] 0x00007ff6dde0788a UnrealEditor-Cmd.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\e
PackagingResults: Error: end: stack for UAT