Hello,
I suddenly have this Log Spam:
[2015.08.24-09.17.12:439][215]LogOutputDevice: === Handled error: ===
Ensure condition failed: MyOwner && MyOwner->GetWorld() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp] [Line: 843]
Stack:
UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() {0x00007fff32efac36} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FDebug::EnsureFailed() {0x00007fff32d94411} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FDebug::EnsureNotFalse_OptionallyLogFormattedEnsureMessageReturningFalse() {0x00007fff32d946c3} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!UActorComponent::RegisterComponent() {0x00007fff2dda7a8b} + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-SnowballPVP.dll!AHeatSource::AHeatSource() {0x00007fff219b009f} + 0 bytes [i:\entwicklung\developed games\snowballpvp\source\snowballpvp
UE4Editor-CoreUObject.dll!StaticConstructObject_Internal() {0x00007fff334b4e7f} + 46 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!StaticDuplicateObjectEx() {0x00007fff334b558c} + 187 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!StaticDuplicateObject() {0x00007fff334b525d} + 10 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::GetClassCDODuplicate() {0x00007fff2c3fe213} + 91 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::FBlueprintCompileReinstancer() {0x00007fff2c3b208c} + 42 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-UnrealEd.dll!FBlueprintCompileReinstancer::Create() {0x00007fff2bd00800} + 39 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprint() {0x00007fff271b1f18} + 55 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-UnrealEd.dll!FKismetEditorUtilities::RecompileBlueprintBytecode() {0x00007fff2c4197cb} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!UBlueprintGeneratedClass::ConditionalRecompileClass() {0x00007fff2d310550} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!<lambda_072ba289e8c4661e71a79ad39cfe69d6>::operator()() {0x00007fff332d53a0} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() {0x00007fff332c4052} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() {0x00007fff3339f86b} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() {0x00007fff333c55a4} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() {0x00007fff3339ec9e} + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() {0x00007fff3339fb7b} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() {0x00007fff333c816a} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!LoadPackageInternal() {0x00007fff334a4943} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() {0x00007fff333f7bd0} + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() {0x00007fff333f6b2b} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() {0x00007fff333f80f0} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() {0x00007fff333f6b2b} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::GetExportLoadClass() {0x00007fff333baad8} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() {0x00007fff3339df44} + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() {0x00007fff333c55a4} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() {0x00007fff3339ec9e} + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() {0x00007fff3339fb7b} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() {0x00007fff333c816a} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!LoadPackageInternal() {0x00007fff334a4943} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!UEngine::LoadMap() {0x00007fff2da9cfac} + 41 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!UEngine::Browse() {0x00007fff2da4c1d2} + 40 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!UEngine::TickWorldTravel() {0x00007fff2dac50b1} + 65 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Engine.dll!UGameEngine::Tick() {0x00007fff2d498a0c} + 14 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!FEngineLoop::Tick() {0x00007ff65c8042d1} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!GuardedMain() {0x00007ff65c7f49cc} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!GuardedMainWrapper() {0x00007ff65c7f4a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!WinMain() {0x00007ff65c8065c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!__tmainCRTStartup() {0x00007ff65c8075d9} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL {0x00007fff55ce2d92} + 0 bytes
ntdll.dll {0x00007fff58389f64} + 0 bytes
ntdll.dll {0x00007fff58389f64} + 0 bytes
[2015.08.24-09.17.12:470][215]LogOutputDevice: === Handled error: ===
any help really appreciated…
best regards