This error shows up in log and repeats a few times, I noticed it after packaging my project, altho packaging does not fail. This error must have been around for some time. (dont know if its 4.8 specific)
What does this mean? Where does it come from? Whats a CDO? This error is a mystery to me…
[2015.07.11-17.09.08:109][ 50]LogOutputDevice: === Handled error: ===
Ensure condition failed: !ActorCDO->bExchangedRoles [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Editor\KismetCompiler\Private\KismetCompiler.cpp] [Line: 1803]
Your CDO has had ExchangeNetRoles called on it (likely via RerunConstructionScripts) which should never have happened. This will cause issues replicating this actor over network due to mutated transient data!
Stack:
UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() {0x000007fee67da806} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FDebug::EnsureFailed() {0x000007fee6674031} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FDebug::EnsureNotFalse_OptionallyLogFormattedEnsureMessageReturningFalse() {0x000007fee66742e3} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-KismetCompiler.dll!FKismetCompilerContext::FinishCompilingClass() {0x000007fee6c394ea} + 58 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-KismetCompiler.dll!FKismetCompilerContext::Compile() {0x000007fee6c10270} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprintInner() {0x000007fee6c12bc0} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::CompileBlueprint() {0x000007fee6c122e8} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-UnrealEd.dll!FKismetEditorUtilities::CompileBlueprint() {0x000007fee15cfc4d} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-UnrealEd.dll!FBlueprintEditorUtils::RegenerateBlueprintClass() {0x000007fee1578796} + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() {0x000007fee6ef5d18} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() {0x000007fee6ebdff9} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() {0x000007fee6f91f08} + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() {0x000007fee6f5f840} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() {0x000007fee6f85584} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() {0x000007fee6f5ec7e} + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() {0x000007fee6f5fb5b} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() {0x000007fee6f8814a} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!LoadPackageInternal() {0x000007fee7064903} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() {0x000007fee6fb7bb0} + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() {0x000007fee6fb6b0b} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() {0x000007fee6fb80d0} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() {0x000007fee6fb6b0b} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() {0x000007fee6fb67e2} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() {0x000007fee6f6b055} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() {0x000007fee6fb5580} + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() {0x000007fee6f61b5f} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!GetPackageLinker() {0x000007fee6f7ea40} + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!LoadPackageInternal() {0x000007fee70646d7} + 34 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!ResolveName() {0x000007fee7071782} + 57 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!StaticLoadObjectInternal() {0x000007fee70794f1} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-CoreUObject.dll!StaticLoadObject() {0x000007fee7078dea} + 32 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-ContentBrowser.dll!FAssetData::GetAsset() {0x000007fed8285cb7} + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-ContentBrowser.dll!SContentBrowser::OnAssetsActivated() {0x000007fed82f1691} + 139 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::Execute() {0x000007fed82612d7} + 38 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArray<FAssetData,FDefaultAllocator> const & __ptr64,enum EAssetTypeActivationMethod::Type)>::ExecuteIfSafe() {0x000007fed826d117} + 14 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-ContentBrowser.dll!SAssetView::OnListMouseButtonDoubleClick() {0x000007fed82fe40a} + 42 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,TTypeWrapper<void> __cdecl(TSharedPtr<FAssetViewItem,0>)>::Execute() {0x000007fed825fe31} + 52 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>)>::ExecuteIfSafe() {0x000007fed826c33a} + 37 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-ContentBrowser.dll!TBaseDelegate<void,TSharedPtr<FAssetViewItem,0> >::ExecuteIfBound() {0x000007fed82695b6} + 38 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-ContentBrowser.dll!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() {0x000007fed8316f9f} + 41 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-ContentBrowser.dll!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() {0x000007fed82fe68f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Slate.dll!<lambda_58ede244782f1e594383d45514e1d7c8>::operator()() {0x000007fee2df41fe} + 9 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_58ede244782f1e594383d45514e1d7c8> >() {0x000007fee2dac4ad} + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonDoubleClickEvent() {0x000007fee2e67b43} + 96 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Slate.dll!FSlateApplication::OnMouseDoubleClick() {0x000007fee2e55439} + 19 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() {0x000007fee67cd1fd} + 32 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FWindowsApplication::DeferMessage() {0x000007fee67b45c1} + 74 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() {0x000007fee67ce99f} + 44 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor-Core.dll!FWindowsApplication::AppWndProc() {0x000007fee67ae1aa} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
USER32.dll {0x0000000076e09bd1} + 0 bytes
USER32.dll {0x0000000076e098da} + 0 bytes
UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() {0x000007fee67cfd56} + 48 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!FEngineLoop::Tick() {0x000000013fdd3c7a} + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!GuardedMain() {0x000000013fdc49cc} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!GuardedMainWrapper() {0x000000013fdc4a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!WinMain() {0x000000013fdd65c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
UE4Editor.exe!__tmainCRTStartup() {0x000000013fdd75d9} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll {0x0000000076ce652d} + 0 bytes
ntdll.dll {0x0000000076f1c541} + 0 bytes
ntdll.dll {0x0000000076f1c541} + 0 bytes