Hey folks,
The future of real-time lighting is bright—but only with your help!
We’re plotting the future of real-time lighting in Unreal Engine, especially with regards to Lumen and light baking, and hearing about your experiences will help us shape the tools with your workflows in mind.
What are your biggest challenges with lighting? How do the UE solutions work across various platforms? What about on low-end devices?
Share your answers to these questions and more with us below: