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Enable the Foliage Tool: Providing access to the Foliage Tool is crucial for efficient and dynamic vegetation placement. By enabling this feature, you will empower creators like myself to design more stunning and realistic environments within the Fortnite version of Unreal Engine.
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Implement Runtime Virtual Textures for Landscapes: Adding support for Runtime Virtual Textures will allow us to optimize our landscapes, resulting in better performance and visual quality. This addition would be highly beneficial for users looking to create more immersive environments.
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Support for Procedural Foliage: Procedural foliage is lightweight, user-friendly, and can significantly improve the visual quality of our landscapes. Please consider incorporating this feature into the Fortnite version of Unreal Engine to enhance our creative possibilities.
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Unlock the Base Landscape Material: Although I understand the need to protect proprietary code, it would be helpful to allow users to modify the number of layers in the base landscape material. For instance, I would like to use 12 layers instead of the default amount to achieve greater flexibility and customization. This could be done by creating a material function with multiple layers that the user can edit.
The grass tool appears to be malfunctioning as well. Despite setting the mushroom density to zero in the image provided, it still appears in the thousands. This issue needs to be resolved for a smoother user experience.
By implementing these changes, you will help users like myself feel less limited in our creative endeavors within the Fortnite version of Unreal Engine. Thank you for considering my suggestions, and I look forward to the potential improvements in your landscape tools.