Enhancing Flying Game

Hi, I am working on a flying game and extending from the basic flyer blueprint.

I have made it so the player can manually roll.

Can you give me suggestions as to how I can make the plane physics more interesting or tell me where I can read about physics to make it more interesting?

Found this, it is pretty informative: v=aLJzEl5st8s (( The Forces of an Airplane ))

Ok, I’ve used a curve to control the lift of the aircraft, so that lift will equal 0 at a critical angle, where the plane has pitched so vertically that it will stall, this is feeling a lot more fun now.

Flying template already has nice plane physics, you only need to play a bit with the values.

You can take a look to an old video I made based on the flying template, Take a look on my forum signature to see it