Hi there, I believe there’s a possible bug in the EnhancedInput Interface for the query of mapped keys.
The top rows prints all the names for the mapped keys properly, but when I look for the specific one get always none as return.
Maybe you are missing something in the text, did you try copy pasting the exact one you are lookong for from your output log? Print statmeents normally show in there too so try copy the CharacterMenu text from the log and paste it in the box incase you got case wrpng or something silly.
Well, yes otherwise I wouldn’t even seen the first print of the mappable keys.
In case can give you more info for your testing, the adding of the mapping context and the binding is done in C++
I have exactly the same issue as you, not sure if this is a bug so im going to try a few tutorials see if im missing something
For now i suggest the not so favourable way that does work, cycle through the get all mappings and test the name against the one you want. that DOES work but obviously not so optimised