Need to expose modifiers to blueprints.
Currently, you can only access the default modifiers that you set for your InputAction (pic 1 and 2). We don’t have access to modifiers that are added to a specific key in the InputMappingContext (pic 3).
For example in my InputAction “Yaw” I need to have separate sensitivities for Gampad and Mouse, so I can’t just apply a Scalar to all my Yaw keys, I have to do it separate for each one. But if I want to make a HUD so players can set their sensitivity, I only have access to the default Yaw modifiers that I set up. There doesn’t seem to be a way to access the specific modifiers that I set for Gampad and Mouse.