I just wanted to create this thread as I’ve figured out why the inputs weren’t working for the movement from the enhanced inputs in the Enhanced Third Person Template
It’s because if you go into the modifiers in the input context (IMC_ThirdPerson), they are set up it the wrong order.
The deadzone should be first, then the scalar.
After this, the inputs should work correctly.
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Hey @PersnicketyGareth — massive thanks for sharing this! 
This tiny order-of-operations thing in Enhanced Input can cause hours of confusion — especially since it “looks right” at first glance.
We ran into a similar issue in a project recently, and your fix totally checks out. Honestly, one of those cases where a quick comment or note could save someone an entire afternoon of debugging.
And speaking of comments — one thing we’ve started doing in our team is leaving dev notes attached directly to the asset or config inside Unreal (whether it’s an IMC, a BP, or a skeletal mesh). That way, future us (or new teammates) don’t repeat the same detective work six months later 
Thanks again for dropping this fix — definitely bookmarking it, and I bet many others will too. Welcome back after 10 years, by the way! You just saved someone’s sanity.
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