I’m confused as to why I have two different actions when the both have the same settings, only difference is one is imported and the other I made. left one I made.
included screenshot
both have the same settings:
Do they?
The left one spits out a 3d vector, the right one 2d.
ahhhh I see I’m dumb, appreciate it mate.
Just quickly, the reason for an axis3d by any chance?.
Again thank you.
You may want to handle more data because the input device(s) can produce it and you need it. A mouse wouldn’t but a VR controller in 3d might. Or a keyboard + mouse could produce a 3d vector for a flight system. All in one neat node.
It also meshes with swizzling - remapping XYZ to YZX, for example - right inside the input itself. So you can use the resulting value as is, without lots of wires snaking around and confusing things. Can be done with 2d vector, too.
ok appreciate that, I tried that fix unfortunately it didn’t work, but the imported one did.
Not sure what you mean. Fix what? You never even mentioned having an issue.
oh sorry, them two inputs the one i made still wont work but if i replace it with the one imported it works, I’m pre sure they both are identical now.
again thank you
Not enough details to help since we do not know what is not working. The IA_Look from the template is just a barebones 2d vector. And then gets a modifier in the IMC that flips one of the axis.
this is the issue at hand
left 1 i made
middle is a searched node of the impored 1
right 1 is a copy&past of the impored 1
the only 1 that works is the copy&past on the right
Again, you never explained what does not work about it. It does not trigger? It does not produce correct values?
You’re showing us nodes in the graph, but the settings are in the IA itself and inside the IMC. That’s where you configure it all.
the 2 on the left do not work
but the 2 on the right are the same node, the far right is a copy&past of the middle 1 from the BP I imported and it works
the middle 1 i right clicked to get instead of C&P and it doesn’t work these 2 are the same input action from the imported BP
mine is left
right is imported
oh sorry the 1 on right lets character look updown, leftright
but the left (1 I made) has no effect once swoped
Asking for the 3rd time. Three strikes and I’m out
What does it mean? Does the node trigger? What values are you getting out of it? With your own controls, if you:
What does it print?
oh sorry the 1 on right lets character look updown, leftright
but the left (1 I made) has no effect once swoped
referring to the image with 3 input actions
sorry due to you helping me I just thought it self explanatory when i said it doesn’t work as in no trigger, doesn’t work.
But thats ok mate thank you for… ahh yeah appreciate it.
It does not trigger. That’s not the node’s fault, though. See if you can replicate this:
- the Input Action:
- the IMC:
- add Mapping Context :
There’s nothing more to it. For it to work, the LookAround node must be in an Input Enabled actor. But that’s not an issue since the other input does work.
thank you
appreciate you putting up with my slow ■■■
mapping context was the problem.
All my inputs now work
again much appreciated
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