I’m finding that I’m not really understanding the behaviour of the Action Value attached to my inputs. I thought this meant that, as a boolean, it would represent whether or not the input was being triggered or not but from testing I’m not sure this is the case.
For instance, the boolean “Up Down Input Override” is simply returning false even after pressing down (and I know the input itself is working):
Similarly, if I set up a different input with a 2D Vector Action value, it will correctly detect and distinguish between left/right input but not reset to 0 after I let go of the keyboard, which is infuriating for what I want to do.
All help is appreciated, thanks for reading.