Enhanced Input - Trigger not working with multiple control bindings

Hi All,
It looks like the triggers on input actions are not working when there is multiple control bindings.

My Heavy Attack action requires a long LMB press which works perfectly in the editor. However, when I add other bindings for gamepad etc. it fires the triggered event as soon as it’s clicked down, as well as after the 1s long press. Am I missing something?

Thanks!
Colton

Hey @Colton_Vitruvius

right now you have it set as:

  • Hold LeftMouseButton for 1s
  • Click GamePadFaceButtonTop

Both inputs will be recognized. If you want the same behaviour you need the same trigger/modifier :slight_smile:

Or if you want the same behaviour for all go into the InputAction itself and set the trigger

Thanks for the reply @L1z4rD89. The issue is I don’t want the same functionality. I’m attempting to trigger the heavy attack with a 1s LMB hold or a quick top face button press. Is this possible?

EDIT: Sorry I just re-read my original post and it is kind of confusing. What I have noticed is the trigger for the 1s LMB press works perfectly when it is the only binding. After I add the binding for the gamepad, the trigger event fires as soon as the LMB is click as well as after the 1s hold, nothing to do with the gamepad.