Enhanced Input System: when are input actions set to be executed

What do you exactly mean with including it? In the VR template the input actions IA_Shoot_Left and IA_Shoot_Right are defined in Blueprint. Do I need to include them in C++ or does the UHT links this as long as I define the input actions as UPROPERTIES?

Why is it then that the showdebug enhancedinput command highlights the input actions when I press the buttons assigned to these input actions in the input mapping context when this input mapping context is not yet added? This confuses me.

Can you elaborate on this part? I don’t understand it completely.