I’m using an Input Action Trigger with a Tap action in Unreal Engine, but despite the trigger being activated, it always returns false. I’ve confirmed that the trigger event is being fired, but the boolean value for the trigger is continuously false.
What could be the reason for this issue, and how can I ensure that the trigger correctly returns true when the input action is performed?
I’ve already checked the following:
The Tap Trigger conditions (button press and release timing)
The Input Action Mapping and Input Mapping Context setup
The event handling logic
Is there any setting or detail I might be missing to ensure the trigger works as expected?