hi i am new to unreal and my question might be a bit dumb so i apologize in advance. Is it possible to add the Enhanced Input logic like the add mapping context and Input actions to a custom player controller blueprint rather than in the character blueprint?
I know Unreal wants us to do it that way cos there in one of the starter projects “Stack O Bot” it is briefly mentioned in the BP_bot character blueprint. I would appreciate a detailed explanation with pictures if possible.
Thank you for your response it was very informative
quick follow up question if I may. I called the Input actions nodes and connected them to the add movement nodes. the question is how do I set the target to the character that
i wish to control in the Stackbot project: