i really like your analysis.
Could someone suggest to Epic that we would like to map the mouse position even if the cursor is visible? Cause that seems very reasonable to expect for many games and applications to me, personally.
Also, on a different note, would “trace mouse” be an alternative option?
Maybe “Get hit result under cursor for objects” together with translucent bars for scrolling?
Would still be a “check on every tick” solution, but hopefully save my headache from the following problem, which is also result of this problem above:
I have set up edge scroll as you guys have suggested here, thank you very much.
Unfortunately, if you make a game like an RTS or builder, where you have buttons on UI on the edges of the screen, you end up with this choice:
either i have an edge scroll system, or i have the buttons, because i cant have both.
Whenever the user wants to click “build a house” for instance, they would end beyond
the mapped edge on screen (even if its only 1% of the screen), and therefore, run edge scroll.
That however means, they cannot meaningfully place their building.
It renders this screen space unusable!
please, let me know if you experience the same and/or have suggestions.
Very appreciated.
cheers