Idk if this is the correct way to do this, but might be a workaround if what you are after is to limit the code to the components tick:
// .h
UFUNCTION(BlueprintImplementableEvent)
void EI_MouseXY();
// .cpp
EnhancedInputComponent->BindAction(MouseXY, ETriggerEvent::None, this, &AMyPlayerController::EI_MouseXY);
I’ll appreciate if someone would correct me or has an alternative.