I’m trying to get a control menu working, which would allow the player to remap keybindings using the enhanced input system.
It works, almost.
However, I’m not able to save/load, If i save and exit, and load back in.
The keybindings in the menu will be saved, but the actual inputs themselves wont be.
For example, If I set jump from “Space bar” to “R” then I press “R” I’ll jump.
If I save/load. the menu will show Jump being set to “R”
But “R” will no longer jump, neither will space.
This is my code for saving the keybinds.
This is my code for loading them.
Any help would be greatly appreciated.
Engine Version 5.1
It seems to be saving everything as it should but it wont load properly? It will print string that Jumping + Spacebar was loaded for example, but when I hit spacebar nothing happens. Loading code can be seen here Loading Enhanced Input Mappings posted by anonymous | blueprintUE | PasteBin For Unreal Engine