Enhanced Input Options Inside Widget Override Crashing Editor

I’ve followed a tutorial for a spatial inventory found on Reids Channel on youtube; however I’m trying to not hardcode my input references & am instead trying to use the enhanced input options.

For example, this:

Right now I have it hardcoded to “R” to rotate an item, but trying to hook up the enhanced input option crashes the editor. How am I meant to use this here?

Thank you

This exact same crash is happening to me.
I’m using 5.1.
It happens in both events and functions.
Not that it should matter, but the context holding it is definitely active.

Here’s the unhelpful unreal engine crash: Unhelpful Unreal Crash Report - Pastebin.com
And here’s the output from my IDE immediately before crashing: Unhelpful IDE output immediately before crash - Pastebin.com

Here’s the setup:

and here’s the widget: