I’m using Enhanced Input to handle triggering weapons.
Long story short there is the player character, with lots of Input Actions (IA) for moving, jumping etc.
When in the game world with other player characters (locally) pressing the Jump IA doesn’t make any others jump.
When the player picks up a weapon, they get a child actor of it, and that child actor’s class, weapon class, has IA for shooting. The reason for that is that I want to make good use of the various trigger methods and passing each one over and over would be a miserable experience. The issue is that when I have a gun, and another player character has that gun, if I press the Shoot IA both guns shoot. Mine AND theirs.
Anyone know why that is?