Enhanced Input not working with nDisplay/Switchboard (UE 5.0.3)

I have a project which needs to be in UE 5.0.3 currently (for unrelated reasons) but since the old style of setting Action Mappings and Axes in the project settings is deprecated in newer versions I thought to implement the enhanced input system in my project as well.

It works great for PIE, standalone and packaged builds but it does not work when running with nDisplay/Switchboard. Neither on a cluster nor when just using the dual monitor nDisplay config.

Replacing the EnhancedInputAction events in the event graph of my movable pawn with old Input axis mappings (configured in project settings) immediately makes it work again and I am able to move when running through nDisplay.

I used this documentation page to set up my enhanced input actions and mappings: Enhanced Input in Unreal Engine | Unreal Engine 5.0 Documentation

Is this a known issue with Enhanced Input in UE5.0 and nDisplay?

It seems like in 5.2 the enhanced input works with nDisplay. This would mean I need to either try and migrate to a newer version or I need to revert back from the enhanced input system to the now deprecated old action mapping system.

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Having the same problem in 5.1.1, did you manage to solve it?