Enhanced input multiple control bindings with inherited triggers is bugged

Hey there,

The root cause of this issue sounds like it may be coming from the fact that your triggers are defined on both the IA and the IMC.

I saw an earlier support issue about this, Unreal Engine Issues and Bug Tracker (UE\-270589), and a user has actually proposed a fix for it here: https://github.com/EpicGames/UnrealEngine/pull/13144/files

Can you check and see if that resolves your issue? If not, I can make another bug and look into it more deeply.

Thanks,

Ben