Enhanced input multiple control bindings with inherited triggers is bugged

Hey Andreas,

Can you elaborate on what exactly you expect the behavior to be?

You also said:

> … depending on the order of control bindings in the IMC.

The input mappings are mapped to different FKey’s in the case of gamepad versus keyboard and mouse. The “ETriggerType::Blocker” type is really only used internally in Enhanced Input for handling some specific chorded actions, so what exactly it should do in custom trigger implementations is not very well defined.

Thanks