Enhanced input local player subsystem override camerar rotations in UE 5.6

Hi everybody,
I am using the 5.5 BP_FirstPersonCharacter to navigate myarchitectural scene in a 5.6 scene.
As the mouse input is used to control the player view with the Enhanced Input Local Player Subsystem, ovverdiding camera rotation will have no effect for me.

But as I want to be able to set certain camera positions and looking directions per shortcut or button.

How do I override the camera rotations in this case. Please explain in detail, as I am a beginner in blueprints

kind regards

stucki